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Meow Meow Foxtail-LT Item ID# 550067 (MeawFoxtail_LT)

Item ID 550067 For Sale No
Identifier MeawFoxtail_LT Credit Price Not For Sale
Name Meow Meow Foxtail-LT Type Weapon - Staff
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 350 Min Equip Level 190
MATK 350 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Summoner
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero's Boots-LT.
_______________________
Indestructible in battle
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MATK +350
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Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1
_______________________
For each 2 Refine Levels:
ATK +15, MATK +15
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For each 3 Refine Levels:
ATK +2%, MATK +2%
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Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and Magical Damage against enemies of every size by 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2
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[Bonus by Grade]
[Grade D]: ATK +3%, MATK +3%
[Grade C]: Ranged Physical Damage and Magical Damage with every Element +15%. P.ATK +1, S.MATK +1
[Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2.
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Type: One-Handed Staff
Attack: 350
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Summoner (Doram) classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bSMatk,1;

17 bonus

18 bPow,2;

19 bonus

20 bSpl,2;

21 }

22 if

23 (.@r

24 =7)

25 {

26 bonus2

27 bSkillAtk,"SU_SV_STEMSPEAR",40;

28 bonus2

29 bSkillAtk,"SU_PICKYPECK",40;

30 if

31 (.@r

32 =9)

33 {

34 bonus

35 bVariableCastrate,-10;

36 bonus2

37 bSkillCooldown,"SU_CN_METEOR",-2000;

38 if

39 (.@r

40 =11)

41 {

42 bonus2

43 bAddSize,Size_All,15;

44 bonus2

45 bMagicAddSize,Size_All,15;

46 bonus2

47 bSkillAtk,"SU_LUNATICCARROTBEAT",50;

48 bonus2

49 bSkillAtk,"SU_CN_METEOR",50;

50 }

51 }

52 }

53 if

54 (.@g

55 =

56 ENCHANTGRADE_D)

57 {

58 bonus

59 bAtkRate,3;

60 bonus

61 bMatkRate,3;

62 if

63 (.@g

64 =

65 ENCHANTGRADE_C)

66 {

67 bonus2

68 bMagicAtkEle,Ele_All,15;

69 bonus

70 bLongAtkRate,15;

71 bonus

72 bPAtk,1;

73 bonus

74 bSMatk,1;

75 if

76 (.@g

77 =

78 ENCHANTGRADE_B)

79 {

80 bonus

81 bPAtk,2;

82 bonus

83 bSMatk,2;

84 bonus

85 bPow,3;

86 bonus

87 bSpl,3;

88 }

89 }

90 }

91 bonus

92 bMatk,15*(.@r/2);

93 bonus

94 bBaseAtk,15*(.@r/2);

95 bonus

96 bAtkRate,2*(.@r/3);

97 bonus

98 bMatkRate,2*(.@r/3);

Equip Script None
Unequip Script None