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Spirit Pendulum-LT Item ID# 550068 (SoulWeight_LT)

Item ID 550068 For Sale No
Identifier SoulWeight_LT Credit Price Not For Sale
Name Spirit Pendulum-LT Type Weapon - Staff
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 70 Min Equip Level 190
MATK 190 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Soul Linker
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power.
Resonates with Hero's Boots-LT.
_______________________
MATK +190
_______________________
Indestructible in battle
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Base Level at least 210:
SPL +2, S.MATK +1
_______________________
For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
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Refine Level +7:
Increases damage of Espa by 25%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Espa by additional 15%.
Increases damage of Eswhoo by 45%.
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Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds.
_______________________
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with every Element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
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Type: One-Handed Staff
Attack: 70
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Soul Reaper classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bSMatk,1;

15 bonus

16 bSpl,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus

23 bVariableCastrate,-10;

24 bonus2

25 bSkillAtk,"SP_SPA",25;

26 if

27 (.@r

28 =9)

29 {

30 bonus2

31 bSkillAtk,"SP_SWHOO",45;

32 bonus2

33 bSkillAtk,"SP_SPA",15;

34 if

35 (.@r

36 =11)

37 {

38 bonus2

39 bMagicAddSize,Size_All,15;

40 bonus2

41 bSPRegenRate,230,5000;

42 }

43 }

44 }

45 if

46 (.@g

47 =

48 ENCHANTGRADE_D)

49 {

50 bonus

51 bMatkRate,3;

52 if

53 (.@g

54 =

55 ENCHANTGRADE_C)

56 {

57 bonus2

58 bMagicAtkEle,Ele_All,15;

59 bonus

60 bSMatk,1;

61 if

62 (.@g

63 =

64 ENCHANTGRADE_B)

65 {

66 bonus

67 bSMatk,2;

68 bonus

69 bSpl,3;

70 }

71 }

72 }

73 bonus

74 bMatk,15*(.@r/2);

75 bonus2

76 bMagicAtkEle,Ele_All,3*(.@r/3);

Equip Script None
Unequip Script None