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Flush Safety Knuckle Item ID# 560038 (F_Ein_1HKNUCK)

Item ID 560038 For Sale No
Identifier F_Ein_1HKNUCK Credit Price Not For Sale
Name Flush Safety Knuckle Type Weapon - Knuckle
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 240 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Monk
Equip Gender Both (Male and Female)
Trade restriction None
Description Safety Knuckles enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Knuckle Arrow and Explosion Blaster by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Increases damage of Explosion Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Knuckle Arrow and Explosion Blaster +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Knuckle Arrow and Explosion Blaster +10%.
_______________________
Type: Knuckle
Attack: 240
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Inquisitor
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,10;

9 bonus2

10 bSkillAtk,"IQ_EXPOSION_BLASTER",20;

11 bonus2

12 bSkillAtk,"SR_KNUCKLEARROW",20;

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bAspdRate,10;

19 bonus

20 bBaseAtk,70;

21 if

22 (.@r

23 =9)

24 {

25 bonus2

26 bAddSize,Size_All,15;

27 bonus2

28 bSkillAtk,"IQ_EXPOSION_BLASTER",10;

29 bonus2

30 bSkillAtk,"SR_KNUCKLEARROW",15;

31 bonus2

32 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;

33 bonus2

34 bSkillUseSP,"SR_KNUCKLEARROW",-25;

35 if

36 (.@r

37 =11)

38 {

39 bonus

40 bDelayrate,-15;

41 bonus2

42 bSkillAtk,"IQ_EXPOSION_BLASTER",10;

43 bonus2

44 bSkillAtk,"SR_KNUCKLEARROW",10;

45 bonus2

46 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;

47 bonus2

48 bSkillUseSP,"SR_KNUCKLEARROW",-25;

49 }

50 }

51 }

52 if

53 (.@g

54 =ENCHANTGRADE_D)

55 {

56 bonus

57 bPAtk,10;

58 if

59 (.@g

60 =ENCHANTGRADE_C)

61 {

62 bonus2

63 bSkillAtk,"IQ_EXPOSION_BLASTER",10;

64 bonus2

65 bSkillAtk,"SR_KNUCKLEARROW",10;

66 if

67 (.@g

68 =ENCHANTGRADE_B)

69 {

70 bonus2

71 bAddEle,Ele_All,10;

72 if

73 (.@g

74 =ENCHANTGRADE_A)

75 {

76 bonus2

77 bSkillAtk,"IQ_EXPOSION_BLASTER",10;

78 bonus2

79 bSkillAtk,"SR_KNUCKLEARROW",10;

80 }

81 }

82 }

83 }

Equip Script None
Unequip Script None