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Trumpet Shell-LT Item ID# 570027 (Trumpet_Shell_K_LT)

Item ID 570027 For Sale No
Identifier Trumpet_Shell_K_LT Credit Price Not For Sale
Name Trumpet Shell-LT Type Weapon - Musical Instrument
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 160 Min Equip Level 190
MATK 230 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Bard / Dancer
Equip Gender Male
Trade restriction None
Description An improved version of the conch trumpet that makes a mysterious sound.
Resonates with Hero's Boots-LT.
_______________________
MATK +230
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Reverberation and Metallic Sound by additional 20%.
_______________________
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with every element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
_______________________
Type: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Minstrel classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bSMatk,1;

15 bonus

16 bSpl,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus2

23 bSkillAtk,"WM_METALICSOUND",20;

24 bonus2

25 bSkillAtk,"WM_REVERBERATION",20;

26 if

27 (.@r

28 =9)

29 {

30 bonus2

31 bSkillFixedCast,"WM_REVERBERATION",-500;

32 bonus2

33 bSkillCooldown,"WM_METALICSOUND",-2000;

34 if

35 (.@r

36 =11)

37 {

38 bonus2

39 bMagicAddEle,Ele_All,15;

40 bonus2

41 bSkillAtk,"WM_METALICSOUND",20;

42 bonus2

43 bSkillAtk,"WM_REVERBERATION",20;

44 }

45 }

46 }

47 if

48 (.@g

49 =

50 ENCHANTGRADE_D)

51 {

52 bonus

53 bMatkRate,3;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus2

60 bMagicAtkEle,Ele_All,15;

61 bonus

62 bSMatk,1;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus

69 bSMatk,2;

70 bonus

71 bSpl,3;

72 }

73 }

74 }

75 bonus

76 bMatk,15*(.@r/2);

77 bonus2

78 bMagicAtkEle,Ele_All,4*(.@r/3);

Equip Script None
Unequip Script None