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Dimensions Musical Harp Item ID# 570063 (Dimen_TR_Harp)

Item ID 570063 For Sale No
Identifier Dimen_TR_Harp Credit Price Not For Sale
Name Dimensions Musical Harp Type Weapon - Musical Instrument
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 230 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Bard / Dancer
Equip Gender Male
Trade restriction None
Description A instrument imbued with rune magic.
_______________________
ATK +3%
Increases damage of Rose Blossom by 15%.
_______________________
For each 2 Refine Levels:
ATK +25
ATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Rose Blossom by additional 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 25%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
_______________________
Refine Level +11:
Increases damage of Rose Blossom by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere):
Increases damage of Rhythm Shooting by 45%.
Increases Ranged Physical Damage by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Rhythm Shooting by additional (the sum of refine level)%.

Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Rose Blossom +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
_______________________
Type: Instrument
Attack: 230
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Troubadour
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"TR_ROSEBLOSSOM",15+5*(.@r/3);

11 bonus2

12 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15+5*(.@r/3);

13 bonus

14 bBaseAtk,25*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bLongAtkRate,25;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bDelayrate,-10;

27 bonus

28 bPAtk,7;

29 if

30 (.@r

31 =11)

32 {

33 bonus2

34 bSkillAtk,"TR_ROSEBLOSSOM",15;

35 bonus2

36 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;

37 }

38 }

39 }

40 if

41 (.@g

42 =ENCHANTGRADE_D)

43 {

44 bonus

45 bPAtk,5;

46 if

47 (.@g

48 =ENCHANTGRADE_C)

49 {

50 bonus2

51 bSkillAtk,"TR_ROSEBLOSSOM",15;

52 bonus2

53 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;

54 if

55 (.@g

56 =ENCHANTGRADE_B)

57 {

58 bonus

59 bLongAtkRate,10;

60 if

61 (.@g

62 =ENCHANTGRADE_A)

63 {

64 bonus

65 bPAtk,3*(.@r/2);

66 }

67 }

68 }

69 }

Equip Script None
Unequip Script None