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Furious Metal Violin Item ID# 570072 (MetalVilolin_Furious)

Item ID 570072 For Sale No
Identifier MetalVilolin_Furious Credit Price Not For Sale
Name Furious Metal Violin Type Weapon - Musical Instrument
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 205
MATK 185 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Bard / Dancer
Equip Gender Male
Trade restriction None
Description A metal violin imbued with the power of rage.
_______________________
MATK +185
_______________________
Increases damage of Metallic Fury by 5%.
Increases damage of Reverberation by 70%.
_______________________
Base Level at least 210:
MATK +4%, MATK +40.
_______________________
Base Level at least 220:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Reverberation by additional 50%.
_______________________
Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Increases Magical Damage with every element by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 10%.
Increases damage of Reverberation by additional 50%.
_______________________
When equipped with Furious Boots:
Increases damage of Metallic Fury by additional 20%.
Increases damage of Reverberation by additional 70%.
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[Bonus by Grade]
[Grade D]: Magical Damage with every element +10%.
[Grade C]: Damage of Reverberation +30%.
[Grade B]: Damage of Metallic Fury +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Musical Instrument
Attack: 100
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 205
Troubadour
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"WM_REVERBERATION",70;

9 bonus2

10 bSkillAtk,"TR_METALIC_FURY",5;

11 if

12 (BaseLevel

13 =210)

14 {

15 bonus

16 bMatkRate,4;

17 bonus

18 bMatk,40;

19 }

20 if

21 (BaseLevel

22 =220)

23 {

24 bonus2

25 bSkillAtk,"WM_REVERBERATION",50;

26 bonus2

27 bSkillAtk,"TR_METALIC_FURY",5;

28 }

29 if

30 (BaseLevel

31 =230)

32 {

33 bonus2

34 bMagicAddSize,Size_All,10;

35 }

36 if

37 (.@r

38 =7)

39 {

40 bonus2

41 bMagicAtkEle,Ele_All,10;

42 if

43 (.@r

44 =9)

45 {

46 bonus2

47 bSkillAtk,"TR_METALIC_FURY",10;

48 if

49 (.@r

50 =10)

51 {

52 bonus2

53 bMagicAtkEle,Ele_All,10;

54 if

55 (.@r

56 =11)

57 {

58 bonus2

59 bSkillAtk,"WM_REVERBERATION",50;

60 bonus2

61 bSkillAtk,"TR_METALIC_FURY",10;

62 }

63 }

64 }

65 }

66 if

67 (.@g

68 =ENCHANTGRADE_D)

69 {

70 bonus2

71 bMagicAtkEle,Ele_All,10;

72 if

73 (.@g

74 =ENCHANTGRADE_C)

75 {

76 bonus2

77 bSkillAtk,"WM_REVERBERATION",30;

78 if

79 (.@g

80 =ENCHANTGRADE_B)

81 {

82 bonus2

83 bSkillAtk,"TR_METALIC_FURY",10;

84 if

85 (.@g

86 =ENCHANTGRADE_A)

87 {

88 bonus

89 bSMatk,3*(.@r/2);

90 bonus

91 bMatkRate,3*(.@r/2);

92 }

93 }

94 }

95 }

Equip Script None
Unequip Script None