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Time Gap Musical Violin Item ID# 570075 (Time_Gap_TR_Vilolin)

Item ID 570075 For Sale No
Identifier Time_Gap_TR_Vilolin Credit Price Not For Sale
Name Time Gap Musical Violin Type Weapon - Musical Instrument
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 250
MATK 240 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Bard / Dancer
Equip Gender Male
Trade restriction None
Description A violin imbued with the abyssal magic flowing from the gap of time.
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MATK +240, MATK +3%.
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Increases damage of Rhythmical Wave by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Rhythmical Wave by additional 5%.
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Refine Level +7:
Increases Magical Damage with every element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Rhythmical Wave by additional 15%.
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When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere):
Increases damage of Metallic Fury by 15%.
Increases Magical Damage with every element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Metallic Fury by additional (the sum of refine level)%.
Decreases After Skill Delay by 10%.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Rhythmical Wave +15%.
[Grade B]: Magical Damage with every element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Musical Instrument
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Troubadour
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"TR_RHYTHMICAL_WAVE",15+5*(.@r/3);

11 bonus

12 bMatk,25*(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus2

18 bMagicAtkEle,Ele_All,25;

19 if

20 (.@r

21 =9)

22 {

23 bonus

24 bVariableCastrate,-10;

25 bonus

26 bSMatk,7;

27 if

28 (.@r

29 =11)

30 {

31 bonus2

32 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;

33 }

34 }

35 }

36 if

37 (.@g

38 =ENCHANTGRADE_D)

39 {

40 bonus

41 bSMatk,5;

42 if

43 (.@g

44 =ENCHANTGRADE_C)

45 {

46 bonus2

47 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;

48 if

49 (.@g

50 =ENCHANTGRADE_B)

51 {

52 bonus2

53 bMagicAtkEle,Ele_All,10;

54 if

55 (.@g

56 =ENCHANTGRADE_A)

57 {

58 bonus

59 bSMatk,3*(.@r/2);

60 }

61 }

62 }

63 }

Equip Script None
Unequip Script None