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| Item ID | 580087 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Frontier_TR_Rope | Credit Price | Not For Sale | |
| Name | Frontier Musical Rope | Type | Weapon - Whip | |
| NPC Buy | 0 | Weight | 200 | |
| NPC Sell | 0 | Weapon Level | 5 | |
| Range | 2 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 250 | Min Equip Level | 265 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | Bard / Dancer | |||
| Equip Gender | Female | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A whip fully modified with sufficient dimensional magic. _______________________ P.ATK +5. _______________________ Increases damage of Rhythm Shooting by 5%. _______________________ For each 2 Refine Levels: ATK +25, ATK +1%. _______________________ For each 3 Refine Levels: Increases damage of Rhythm Shooting by additional 5%. _______________________ Refine Level +9: P.ATK +7. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Rhythm Shooting by additional 15%. _______________________ Refine Level +12: Increases damage of Rhythm Shooting by additional 20%. Increases damage of Rose Blossom by 25%. _______________________ When equipped with Frontier Rune Crown(Troubadour & Trouvere): Increases damage of Rose Blossom by additional 25%. Increases Normal Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: P.ATK +7, Ranged Physical Damage +10%. [Grade C]: Damage of Rhythm Shooting +10%. [Grade B]: Normal Physical Damage +15%. [Grade A]: P.ATK +3 per 2 Refine Levels. _______________________ Type: Whip Attack: 250 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 265 Trouvere |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bPAtk,5; 9 bonus2 10 bSkillAtk,"TR_RHYTHMSHOOTING",5+5*(.@r/3); 11 bonus 12 bAtkRate,(.@r/2); 13 bonus 14 bBaseAtk,25*(.@r/2); 15 if 16 (.@r 17 =9) 18 { 19 bonus 20 bLongAtkRate,15; 21 bonus 22 bPAtk,7; 23 if 24 (.@r 25 =11) 26 { 27 bonus2 28 bSkillAtk,"TR_RHYTHMSHOOTING",15; 29 if 30 (.@r 31 =12) 32 { 33 bonus2 34 bSkillAtk,"TR_RHYTHMSHOOTING",20; 35 bonus2 36 bSkillAtk,"TR_ROSEBLOSSOM",25; 37 bonus2 38 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25; 39 } 40 } 41 } 42 if 43 (.@g 44 =ENCHANTGRADE_D) 45 { 46 bonus 47 bLongAtkRate,10; 48 bonus 49 bPAtk,7; 50 if 51 (.@g 52 =ENCHANTGRADE_C) 53 { 54 bonus2 55 bSkillAtk,"TR_RHYTHMSHOOTING",10; 56 if 57 (.@g 58 =ENCHANTGRADE_B) 59 { 60 bonus 61 bNonCritAtkRate,15; 62 if 63 (.@g 64 =ENCHANTGRADE_A) 65 { 66 bonus 67 bPAtk,3*(.@r/2); 68 } 69 } 70 } 71 } |
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| Equip Script | None | |||
| Unequip Script | None | |||