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Frontier Musical Rope Item ID# 580087 (Frontier_TR_Rope)

Item ID 580087 For Sale No
Identifier Frontier_TR_Rope Credit Price Not For Sale
Name Frontier Musical Rope Type Weapon - Whip
NPC Buy 0 Weight 200
NPC Sell 0 Weapon Level 5
Range 2 Defense 0
Slots 2 Refineable Yes
Attack 250 Min Equip Level 265
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Bard / Dancer
Equip Gender Female
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A whip fully modified with sufficient dimensional magic.
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P.ATK +5.
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Increases damage of Rhythm Shooting by 5%.
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For each 2 Refine Levels:
ATK +25, ATK +1%.
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For each 3 Refine Levels:
Increases damage of Rhythm Shooting by additional 5%.
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Refine Level +9:
P.ATK +7.
Increases Ranged Physical Damage by 15%.
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Refine Level +11:
Increases damage of Rhythm Shooting by additional 15%.
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Refine Level +12:
Increases damage of Rhythm Shooting by additional 20%.
Increases damage of Rose Blossom by 25%.
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When equipped with Frontier Rune Crown(Troubadour & Trouvere):
Increases damage of Rose Blossom by additional 25%.
Increases Normal Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: P.ATK +7, Ranged Physical Damage +10%.
[Grade C]: Damage of Rhythm Shooting +10%.
[Grade B]: Normal Physical Damage +15%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Whip
Attack: 250
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 265
Trouvere
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bPAtk,5;

9 bonus2

10 bSkillAtk,"TR_RHYTHMSHOOTING",5+5*(.@r/3);

11 bonus

12 bAtkRate,(.@r/2);

13 bonus

14 bBaseAtk,25*(.@r/2);

15 if

16 (.@r

17 =9)

18 {

19 bonus

20 bLongAtkRate,15;

21 bonus

22 bPAtk,7;

23 if

24 (.@r

25 =11)

26 {

27 bonus2

28 bSkillAtk,"TR_RHYTHMSHOOTING",15;

29 if

30 (.@r

31 =12)

32 {

33 bonus2

34 bSkillAtk,"TR_RHYTHMSHOOTING",20;

35 bonus2

36 bSkillAtk,"TR_ROSEBLOSSOM",25;

37 bonus2

38 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bLongAtkRate,10;

48 bonus

49 bPAtk,7;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus2

55 bSkillAtk,"TR_RHYTHMSHOOTING",10;

56 if

57 (.@g

58 =ENCHANTGRADE_B)

59 {

60 bonus

61 bNonCritAtkRate,15;

62 if

63 (.@g

64 =ENCHANTGRADE_A)

65 {

66 bonus

67 bPAtk,3*(.@r/2);

68 }

69 }

70 }

71 }

Equip Script None
Unequip Script None