Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Poenitentia Pendulus Item ID# 590017 (Poenitentia_Pendulus)

Item ID 590017 For Sale No
Identifier Poenitentia_Pendulus Credit Price Not For Sale
Name Poenitentia Pendulus Type Weapon - Mace
NPC Buy 0 Weight 165
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 195 Min Equip Level 230
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Alchemist
Equip Gender Both (Male and Female)
Trade restriction None
Description A mace containing the pain of bereavement.
_______________________
ATK +10%
_______________________
Increases damage of Acidified Zone (Fire/Water/Wind/Ground) by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Cart Tornado by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 25%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Acidified Zone (Fire/Wind) +5%.
[Grade C]: Damage of Acidified Zone (Water/Ground) +8%, P.ATK +1.
[Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%, POW +2.
_______________________
Type: Mace
Attack: 195
Weight: 165
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Biolo
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,10;

9 bonus2

10 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;

11 bonus2

12 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;

13 bonus2

14 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;

15 bonus2

16 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;

17 bonus2

18 bSkillAtk,"GN_CART_TORNADO",3*(.@r/2);

19 if

20 (.@r

21 =7)

22 {

23 bonus

24 bVariableCastrate,-10;

25 if

26 (.@r

27 =9)

28 {

29 bonus2

30 bSkillAtk,"GN_CART_TORNADO",25;

31 if

32 (.@r

33 =11)

34 {

35 bonus

36 bShortAtkRate,10;

37 }

38 }

39 }

40 if

41 (.@g

42 =

43 ENCHANTGRADE_D)

44 {

45 bonus2

46 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5;

47 bonus2

48 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5;

49 if

50 (.@g

51 =

52 ENCHANTGRADE_C)

53 {

54 bonus

55 bPAtk,1;

56 bonus2

57 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8;

58 bonus2

59 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8;

60 if

61 (.@g

62 =

63 ENCHANTGRADE_B)

64 {

65 bonus

66 bPow,2;

67 bonus2

68 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;

69 bonus2

70 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;

71 bonus2

72 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;

73 bonus2

74 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;

75 }

76 }

77 }

Equip Script None
Unequip Script None