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Furious Hammer Item ID# 590087 (Hammer_Furious)

Item ID 590087 For Sale No
Identifier Hammer_Furious Credit Price Not For Sale
Name Furious Hammer Type Weapon - Mace
NPC Buy 0 Weight 350
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 380 Min Equip Level 205
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Blacksmith
Equip Gender Both (Male and Female)
Trade restriction None
Description A hammer imbued with the power of fury.
_______________________
Indestructible in battle
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Increases damage of Spark Blaster by 10%.
Increases damage of Arm Cannon by 25%.
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Base Level at least 210:
ATK +4%, ATK +40.
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Base Level at least 220:
Increases damage of Spark Blaster by additional 5%.
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Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of Arm Cannon by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Spark Blaster and Arm Cannon by additional 15%.
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When equipped with Furious Boots:
Increases damage of Arm Cannon by additional 25%.
Increases damage of Spark Blaster by additional 20%.
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[Bonus by Grade]
[Grade D]: Ranged Physical Damage +10%.
[Grade C]: Damage of Spark Blaster +5%.
[Grade B]: Damage of Spark Blaster +10%.
[Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels.
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Type: Mace
Attack: 380
Weight: 350
Weapon Level: 5
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Requirement:
Base Level 205
Meister
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus2

10 bSkillAtk,"NC_ARMSCANNON",25;

11 bonus2

12 bSkillAtk,"MT_SPARK_BLASTER",10;

13 if

14 (BaseLevel

15 =210)

16 {

17 bonus

18 bAtkRate,4;

19 bonus

20 bBaseAtk,40;

21 }

22 if

23 (BaseLevel

24 =220)

25 {

26 bonus2

27 bSkillAtk,"MT_SPARK_BLASTER",5;

28 }

29 if

30 (BaseLevel

31 =230)

32 {

33 bonus2

34 bAddSize,Size_All,10;

35 }

36 if

37 (.@r

38 =7)

39 {

40 bonus

41 bLongAtkRate,10;

42 if

43 (.@r

44 =9)

45 {

46 bonus2

47 bSkillAtk,"NC_ARMSCANNON",25;

48 if

49 (.@r

50 =10)

51 {

52 bonus

53 bVariableCastrate,-10;

54 if

55 (.@r

56 =11)

57 {

58 bonus2

59 bSkillAtk,"MT_SPARK_BLASTER",15;

60 bonus2

61 bSkillAtk,"NC_ARMSCANNON",15;

62 }

63 }

64 }

65 }

66 if

67 (.@g

68 =ENCHANTGRADE_D)

69 {

70 bonus

71 bLongAtkRate,10;

72 if

73 (.@g

74 =ENCHANTGRADE_C)

75 {

76 bonus2

77 bSkillAtk,"MT_SPARK_BLASTER",5;

78 if

79 (.@g

80 =ENCHANTGRADE_B)

81 {

82 bonus2

83 bSkillAtk,"MT_SPARK_BLASTER",10;

84 if

85 (.@g

86 =ENCHANTGRADE_A)

87 {

88 bonus

89 bPAtk,3*(.@r/2);

90 bonus

91 bAtkRate,3*(.@r/2);

92 }

93 }

94 }

95 }

Equip Script None
Unequip Script None