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Frontier Biological Scepter Item ID# 590107 (Frontier_BO_Hall)

Item ID 590107 For Sale No
Identifier Frontier_BO_Hall Credit Price Not For Sale
Name Frontier Biological Scepter Type Weapon - Mace
NPC Buy 0 Weight 270
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 260 Min Equip Level 265
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Alchemist
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A mace fully modified with sufficient dimensional magic.
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Indestructible in battle
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P.ATK +5.
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Increases damage of Dust Explosion by 5%.
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For each 2 Refine Levels:
ATK +25, ATK +1%.
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For each 3 Refine Levels:
Increases damage of Dust Explosion by additional 5%.
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Refine Level +9:
P.ATK +7.
Increases Melee Physical Damage by 15%.
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Refine Level +11:
Increases damage of Dust Explosion by additional 15%.
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Refine Level +12:
Increases damage of Dust Explosion by additional 20%.
Increases damage of Explosive Powder by 25%.
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When equipped with Frontier Rune Crown(Biolo):
Increases damage of Explosive Powder by additional 25%.
Increases Normal Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: P.ATK +7, Melee Physical Damage +10%.
[Grade C]: Damage of Dust Explosion +10%.
[Grade B]: Normal Physical Damage +15%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Mace
Attack: 260
Weight: 270
Weapon Level: 5
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Requirement:
Base Level 265
Biolo
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bPAtk,5;

9 bonus

10 bUnbreakableWeapon;

11 bonus2

12 bSkillAtk,"BO_DUST_EXPLOSION",5+5*(.@r/3);

13 bonus

14 bAtkRate,(.@r/2);

15 bonus

16 bBaseAtk,25*(.@r/2);

17 if

18 (.@r

19 =9)

20 {

21 bonus

22 bShortAtkRate,15;

23 bonus

24 bPAtk,7;

25 if

26 (.@r

27 =11)

28 {

29 bonus2

30 bSkillAtk,"BO_DUST_EXPLOSION",15;

31 if

32 (.@r

33 =12)

34 {

35 bonus2

36 bSkillAtk,"BO_DUST_EXPLOSION",20;

37 bonus2

38 bSkillAtk,"BO_EXPLOSIVE_POWDER",25;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bShortAtkRate,10;

48 bonus

49 bPAtk,7;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus2

55 bSkillAtk,"BO_DUST_EXPLOSION",10;

56 if

57 (.@g

58 =ENCHANTGRADE_B)

59 {

60 bonus

61 bNonCritAtkRate,15;

62 if

63 (.@g

64 =ENCHANTGRADE_A)

65 {

66 bonus

67 bPAtk,3*(.@r/2);

68 }

69 }

70 }

71 }

Equip Script None
Unequip Script None