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Thanatos Axe-AD Item ID# 620009 (Thanos_Axe_AD)

Item ID 620009 For Sale No
Identifier Thanos_Axe_AD Credit Price Not For Sale
Name Thanatos Axe-AD Type Weapon - Two-Handed Axe
NPC Buy 0 Weight 600
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 320 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Blacksmith
Equip Gender Both (Male and Female)
Trade restriction None
Description Thanos' two-handed axe remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Axe Tornado by 7%.
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Refine Level +7:
Decreases After Skill Delay by 10%.
Decreases Axe Tornado skill cooldown by 1 second.
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Refine Level +9:
Increases damage of Axe Boomerang by 15%.
Increases damage of Axe Tornado by additional 15%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Melee Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Axe Stomp +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Axe Stomp +10%.
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Type: Two-Handed Axe
Attack: 350
Weight: 600
Weapon Level: 5
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Requirement:
Base Level 190
Mechanic
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 autobonus

10 "{

11 bonus2

12 bHPRegenRate,2500,1000;

13 }",1,4000,BF_WEAPON;

14 bonus

15 bBaseAtk,10*(.@r/2);

16 bonus2

17 bSkillAtk,"NC_AXETORNADO",7*(.@r/3);

18 if

19 (.@r

20 =7)

21 {

22 bonus

23 bDelayrate,-10;

24 bonus2

25 bSkillCooldown,"NC_AXETORNADO",-1000;

26 if

27 (.@r

28 =9)

29 {

30 bonus2

31 bSkillAtk,"NC_AXEBOOMERANG",45;

32 bonus2

33 bSkillAtk,"NC_AXETORNADO",15;

34 if

35 (.@r

36 =11)

37 {

38 bonus2

39 bAddSize,Size_All,15;

40 bonus

41 bShortAtkRate,15;

42 }

43 }

44 }

45 if

46 (.@g

47 =

48 ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,2;

52 bonus2

53 bSkillAtk,"MT_AXE_STOMP",10;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus

60 bPAtk,1;

61 bonus

62 bAtkRate,3;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus2

69 bSkillAtk,"MT_AXE_STOMP",10;

70 }

71 }

72 }

Equip Script None
Unequip Script None