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Furious Gigantic Axe Item ID# 620040 (GiganticAxe_Furious)

Item ID 620040 For Sale No
Identifier GiganticAxe_Furious Credit Price Not For Sale
Name Furious Gigantic Axe Type Weapon - Two-Handed Axe
NPC Buy 0 Weight 600
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 330 Min Equip Level 205
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Blacksmith
Equip Gender Both (Male and Female)
Trade restriction None
Description A gigantic axe imbued with the power of rage.
_______________________
Indestructible in battle
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Increases damage of Axe Stomp by 10%.
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Base Level at least 210:
ATK +7%, ATK +70.
_______________________
Base Level at least 220:
Increases damage of Mighty Smash by 5%.
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Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
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Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
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Refine Level +10:
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases damage of Mighty Smash by additional 10%.
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When equipped with Furious Boots:
Increases damage of Axe Stomp by additional 20%.

If the Furious Boots's Grade is B or higher:
Increases damage of Mighty Smash by additional 20%.
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[Bonus by Grade]
[Grade D]: Melee Physical Damage +15%.
[Grade C]: Damage of Axe Stomp +10%.
[Grade B]: Damage of Mighty Smash +10%.
[Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels.
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Type: Two-Handed Axe
Attack: 330
Weight: 600
Weapon Level: 5
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Requirement:
Base Level 205
Meister
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus2

10 bSkillAtk,"MT_AXE_STOMP",10;

11 if

12 (BaseLevel

13 =210)

14 {

15 bonus

16 bAtkRate,7;

17 bonus

18 bBaseAtk,70;

19 }

20 if

21 (BaseLevel

22 =220)

23 {

24 bonus2

25 bSkillAtk,"MT_MIGHTY_SMASH",5;

26 }

27 if

28 (BaseLevel

29 =230)

30 {

31 bonus2

32 bAddSize,Size_All,10;

33 }

34 if

35 (.@r

36 =7)

37 {

38 bonus

39 bShortAtkRate,10;

40 if

41 (.@r

42 =9)

43 {

44 bonus2

45 bSkillAtk,"MT_MIGHTY_SMASH",10;

46 if

47 (.@r

48 =10)

49 {

50 bonus

51 bDelayrate,-10;

52 if

53 (.@r

54 =11)

55 {

56 bonus2

57 bSkillAtk,"MT_MIGHTY_SMASH",10;

58 }

59 }

60 }

61 }

62 if

63 (.@g

64 =ENCHANTGRADE_D)

65 {

66 bonus

67 bShortAtkRate,15;

68 if

69 (.@g

70 =ENCHANTGRADE_C)

71 {

72 bonus2

73 bSkillAtk,"MT_AXE_STOMP",10;

74 if

75 (.@g

76 =ENCHANTGRADE_B)

77 {

78 bonus2

79 bSkillAtk,"MT_MIGHTY_SMASH",10;

80 if

81 (.@g

82 =ENCHANTGRADE_A)

83 {

84 bonus

85 bPAtk,4*(.@r/2);

86 bonus

87 bAtkRate,4*(.@r/2);

88 }

89 }

90 }

91 }

Equip Script None
Unequip Script None