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Time Gap Arch Staff Item ID# 640054 (Time_Gap_Staff_AG)

Item ID 640054 For Sale No
Identifier Time_Gap_Staff_AG Credit Price Not For Sale
Name Time Gap Arch Staff Type Weapon - Two-Handed Staff
NPC Buy 0 Weight 200
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 120 Min Equip Level 250
MATK 330 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Wizard
Equip Gender Both (Male and Female)
Trade restriction None
Description A two-handed staff imbued with the abyssal magic flowing from the gap of time.
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Indestructible in battle
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MATK +330, MATK +3%.
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Increases damage of Soul Vulcan Strike by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Soul Vulcan Strike by additional 5%.
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Refine Level +7:
Increases Magical Damage with Ghost element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 15%.
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When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Mystery Illusion by 45%.
Increases Magical Damage with Ghost element by 15%.
Increases Magical Damage with Shadow element by 20%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Mystery Illusion by additional (the sum of refine level)%.
Decreases Soul Vulcan Strike skill cooldown by 0.2 seconds.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Soul Vulcan Strike +15%.
[Grade B]: Magical Damage with Ghost element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Two-Handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 250
Arch Mage
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatk,25*(.@r/2);

9 bonus

10 bUnbreakableWeapon;

11 bonus

12 bMatkRate,3+(.@r/2);

13 bonus2

14 bSkillAtk,"AG_SOUL_VC_STRIKE",15+5*(.@r/3);

15 if

16 (.@r

17 =7)

18 {

19 bonus2

20 bMagicAtkEle,Ele_Ghost,25;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bVariableCastrate,-10;

27 bonus

28 bSMatk,7;

29 if

30 (.@r

31 =11)

32 {

33 bonus2

34 bSkillAtk,"AG_SOUL_VC_STRIKE",15;

35 }

36 }

37 }

38 if

39 (.@g

40 =ENCHANTGRADE_D)

41 {

42 bonus

43 bSMatk,5;

44 if

45 (.@g

46 =ENCHANTGRADE_C)

47 {

48 bonus2

49 bSkillAtk,"AG_SOUL_VC_STRIKE",15;

50 if

51 (.@g

52 =ENCHANTGRADE_B)

53 {

54 bonus2

55 bMagicAtkEle,Ele_Ghost,10;

56 if

57 (.@g

58 =ENCHANTGRADE_A)

59 {

60 bonus

61 bSMatk,3*(.@r/2);

62 }

63 }

64 }

65 }

Equip Script None
Unequip Script None