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Frontier Arc Staff Item ID# 640064 (Frontier_AG_Staff)

Item ID 640064 For Sale No
Identifier Frontier_AG_Staff Credit Price Not For Sale
Name Frontier Arc Staff Type Weapon - Two-Handed Staff
NPC Buy 0 Weight 230
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 3 Refineable Yes
Attack 120 Min Equip Level 265
MATK 380 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Wizard
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A two-handed staff modified with sufficient dimensional magic.
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Indestructible in battle
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MATK +380
S.MATK +5.
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Increases damage of Crimson Arrow and Rock Down by 5%.
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For each 2 Refine Levels:
MATK +25, MATK +1%.
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For each 3 Refine Levels:
Increases damage of Crimson Arrow and Rock Down by additional 5%.
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Refine Level +9:
S.MATK +7.
Increases Magical Damage with Earth and Fire element by 15%.
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Refine Level +11:
Increases damage of Crimson Arrow and Rock Down by additional 15%.
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Refine Level +12:
Increases damage of Crimson Arrow and Rock Down by additional 20%.
Increases damage of All Bloom and Violent Quake by 25%.
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When equipped with Frontier Rune Crown(Arch Mage):
Increases damage of All Bloom and Violent Quake by additional 35%.
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[Bonus by Grade]
[Grade D]: S.MATK +7, Magical Damage with Earth and Fire element +10%.
[Grade C]: Damage of Crimson Arrow and Rock Down +10%.
[Grade B]: Magical Damage with Earth and Fire element +10%
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Two-Handed Staff
Attack: 120
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 265
Arch Mage
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus

10 bSMatk,5;

11 bonus2

12 bSkillAtk,"AG_CRIMSON_ARROW",5+5*(.@r/3);

13 bonus2

14 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5+5*(.@r/3);

15 bonus2

16 bSkillAtk,"AG_ROCK_DOWN",5+5*(.@r/3);

17 bonus

18 bMatkRate,(.@r/2);

19 bonus

20 bMatk,25*(.@r/2);

21 if

22 (.@r

23 =9)

24 {

25 bonus2

26 bMagicAtkEle,Ele_Fire,15;

27 bonus2

28 bMagicAtkEle,Ele_Earth,15;

29 bonus

30 bSMatk,7;

31 if

32 (.@r

33 =11)

34 {

35 bonus2

36 bSkillAtk,"AG_CRIMSON_ARROW",15;

37 bonus2

38 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;

39 bonus2

40 bSkillAtk,"AG_ROCK_DOWN",15;

41 if

42 (.@r

43 =12)

44 {

45 bonus2

46 bSkillAtk,"AG_CRIMSON_ARROW",20;

47 bonus2

48 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;

49 bonus2

50 bSkillAtk,"AG_ROCK_DOWN",20;

51 bonus2

52 bSkillAtk,"AG_VIOLENT_QUAKE",25;

53 bonus2

54 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",25;

55 bonus2

56 bSkillAtk,"AG_ALL_BLOOM",25;

57 bonus2

58 bSkillAtk,"AG_ALL_BLOOM_ATK",25;

59 bonus2

60 bSkillAtk,"AG_ALL_BLOOM_ATK2",25;

61 }

62 }

63 }

64 if

65 (.@g

66 =ENCHANTGRADE_D)

67 {

68 bonus2

69 bMagicAtkEle,Ele_Fire,10;

70 bonus2

71 bMagicAtkEle,Ele_Earth,10;

72 bonus

73 bSMatk,7;

74 if

75 (.@g

76 =ENCHANTGRADE_C)

77 {

78 bonus2

79 bSkillAtk,"AG_CRIMSON_ARROW",15;

80 bonus2

81 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;

82 bonus2

83 bSkillAtk,"AG_ROCK_DOWN",15;

84 if

85 (.@g

86 =ENCHANTGRADE_B)

87 {

88 bonus2

89 bMagicAtkEle,Ele_Fire,10;

90 bonus2

91 bMagicAtkEle,Ele_Earth,10;

92 if

93 (.@g

94 =ENCHANTGRADE_A)

95 {

96 bonus

97 bSMatk,3*(.@r/2);

98 }

99 }

100 }

101 }

Equip Script None
Unequip Script None