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Huuma Shuriken Clearness-LT Item ID# 650024 (Humma_Clear_LT)

Item ID 650024 For Sale No
Identifier Humma_Clear_LT Credit Price Not For Sale
Name Huuma Shuriken Clearness-LT Type Weapon - Fuuma Shuriken
NPC Buy 0 Weight 230
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 290 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Ninja / Kagerou / Oboro
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the huuma shuriken used by famous ninjas in the past.
Resonates with Hero's Boots-LT.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 second.
Increases damage of Swirling Petal by additional 15%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Fire, Shadow and Holy element by 25%.
Increases Physical Damage against enemies of Undead, Demon and Angel race by 25%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
_______________________
Type: Huuma Shuriken
Attack: 290
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 190
Ninja classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bPow,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus

23 bVariableCastrate,-10;

24 bonus2

25 bSkillAtk,"KO_HUUMARANKA",30;

26 if

27 (.@r

28 =9)

29 {

30 bonus2

31 bSkillCooldown,"KO_HUUMARANKA",-2000;

32 bonus2

33 bSkillAtk,"KO_HUUMARANKA",15;

34 if

35 (.@r

36 =11)

37 {

38 bonus2

39 bAddEle,Ele_Fire,25;

40 bonus2

41 bAddEle,Ele_Dark,25;

42 bonus2

43 bAddEle,Ele_Holy,25;

44 bonus2

45 bAddEle,Ele_Undead,25;

46 bonus2

47 bAddRace,RC_Undead,25;

48 bonus2

49 bAddRace,RC_Angel,25;

50 bonus2

51 bAddRace,RC_Demon,25;

52 bonus2

53 bAddRace,RC_Dragon,25;

54 }

55 }

56 }

57 if

58 (.@g

59 =

60 ENCHANTGRADE_D)

61 {

62 bonus

63 bAtkRate,3;

64 if

65 (.@g

66 =

67 ENCHANTGRADE_C)

68 {

69 bonus

70 bLongAtkRate,15;

71 bonus

72 bPAtk,1;

73 if

74 (.@g

75 =

76 ENCHANTGRADE_B)

77 {

78 bonus

79 bPAtk,2;

80 bonus

81 bPow,3;

82 }

83 }

84 }

85 bonus

86 bBaseAtk,15*(.@r/2);

87 bonus

88 bLongAtkRate,4*(.@r/3);

Equip Script None
Unequip Script None