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| Item ID | 700016 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | SB_B_Bow | Credit Price | Not For Sale | |
| Name | Sharpbolt Booster Bow | Type | Weapon - Bow | |
| NPC Buy | 0 | Weight | ||
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 5 | Defense | 0 | |
| Slots | 0 | Refineable | Yes | |
| Attack | 200 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Hunter | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A Bow designed to help adventurers grow. _______________________ Cannot be refined normally. _______________________ ATK +2% _______________________ For each Refine Level: ATK +3 _______________________ For each 15 Base Level: ATK +3 (Applies up to Base Level 195) _______________________ Refine Level +7: For each Level of Vulture's Eye: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. Increases damage of Sharp Shooting and Aimed Bolt by 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. ATK +10% _______________________ Refine Level +13: Increases damage of Sharp Shooting and Aimed Bolt by additional 15%. _______________________ Type: Bow Attack: 200 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bAtkRate,2; 6 bonus 7 bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); 8 if 9 (.@r 10 =7) 11 { 12 bonus 13 bLongAtkRate,getskilllv("AC_VULTURE"); 14 } 15 if 16 (.@r 17 =9) 18 { 19 bonus 20 bDelayrate,-10; 21 bonus2 22 bSkillAtk,"RA_AIMEDBOLT",25; 23 bonus2 24 bSkillAtk,"SN_SHARPSHOOTING",25; 25 } 26 if 27 (.@r 28 =11) 29 { 30 bonus2 31 bAddSize,Size_All,15; 32 bonus 33 bAtkRate,10; 34 } 35 if 36 (.@r 37 =13) 38 { 39 bonus2 40 bSkillAtk,"RA_AIMEDBOLT",15; 41 bonus2 42 bSkillAtk,"SN_SHARPSHOOTING",15; 43 } |
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| Equip Script | None | |||
| Unequip Script | None | |||