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Poenitentia Vatia Item ID# 700025 (Poenetentia_Vatia)

Item ID 700025 For Sale No
Identifier Poenetentia_Vatia Credit Price Not For Sale
Name Poenitentia Vatia Type Weapon - Bow
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 2 Refineable Yes
Attack 250 Min Equip Level 230
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Bard / Dancer
Equip Gender Both (Male and Female)
Trade restriction None
Description A bow containing the pain of bereavement.
_______________________
ATK +10%
_______________________
Increases damage of Rhythm Shooting by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Severe Rainstorm by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 30%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Rhythm Shooting +5%.
[Grade C]: Damage of Rhythm Shooting +8%, P.ATK +1.
[Grade B]: Damage of Rhythm Shooting +12%, CON +1.
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Type: Bow
Attack: 250
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 230
Troubadour and Trouvere
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,10;

9 bonus2

10 bSkillAtk,"TR_RHYTHMSHOOTING",10;

11 bonus2

12 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",3*(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bLongAtkRate,10;

19 if

20 (.@r

21 =9)

22 {

23 bonus2

24 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;

25 if

26 (.@r

27 =11)

28 {

29 bonus2

30 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;

31 }

32 }

33 }

34 if

35 (.@g

36 =

37 ENCHANTGRADE_D)

38 {

39 bonus2

40 bSkillAtk,"TR_RHYTHMSHOOTING",5;

41 if

42 (.@g

43 =

44 ENCHANTGRADE_C)

45 {

46 bonus

47 bPAtk,1;

48 bonus2

49 bSkillAtk,"TR_RHYTHMSHOOTING",8;

50 if

51 (.@g

52 =

53 ENCHANTGRADE_B)

54 {

55 bonus

56 bCon,1;

57 bonus2

58 bSkillAtk,"TR_RHYTHMSHOOTING",12;

59 }

60 }

61 }

Equip Script None
Unequip Script None