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| Item ID | 700045 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Royal_Bow_K_LT | Credit Price | Not For Sale | |
| Name | Royal Bow-LT | Type | Weapon - Bow | |
| NPC Buy | 0 | Weight | 120 | |
| NPC Sell | 0 | Weapon Level | 5 | |
| Range | 5 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 205 | Min Equip Level | 190 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Hunter / Rogue | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
An improved version of the bow of an ancient hero handed down from a now-forgotten royal family. Resonates with Hero's Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Arrow Storm by 25%. Decreases Arrow Storm skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Arrow Storm by additional 30%. Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 20%. Increases damage of Sharp Shooting by 35%. Increases Critical Damage by 15%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Ranged Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: Bow Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger classes, Shadow Chaser classes |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bAtkRate,5; 9 if 10 (BaseLevel 11 =210) 12 { 13 bonus 14 bPAtk,1; 15 bonus 16 bPow,2; 17 } 18 if 19 (.@r 20 =7) 21 { 22 bonus2 23 bSkillCooldown,"RA_ARROWSTORM",-1000; 24 bonus2 25 bSkillAtk,"RA_ARROWSTORM",20; 26 if 27 (.@r 28 =9) 29 { 30 bonus 31 bDelayrate,-10; 32 bonus2 33 bSkillAtk,"RA_ARROWSTORM",30; 34 if 35 (.@r 36 =11) 37 { 38 bonus 39 bCritAtkRate,15; 40 bonus2 41 bSkillAtk,"SN_SHARPSHOOTING",35; 42 bonus2 43 bSkillAtk,"RA_ARROWSTORM",20; 44 } 45 } 46 } 47 if 48 (.@g 49 = 50 ENCHANTGRADE_D) 51 { 52 bonus 53 bAtkRate,3; 54 if 55 (.@g 56 = 57 ENCHANTGRADE_C) 58 { 59 bonus 60 bLongAtkRate,15; 61 bonus 62 bPAtk,1; 63 if 64 (.@g 65 = 66 ENCHANTGRADE_B) 67 { 68 bonus 69 bPAtk,2; 70 bonus 71 bPow,3; 72 } 73 } 74 } 75 bonus 76 bBaseAtk,15*(.@r/2); 77 bonus 78 bLongAtkRate,4*(.@r/3); |
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| Equip Script | None | |||
| Unequip Script | None | |||