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Royal Bow-LT Item ID# 700045 (Royal_Bow_K_LT)

Item ID 700045 For Sale No
Identifier Royal_Bow_K_LT Credit Price Not For Sale
Name Royal Bow-LT Type Weapon - Bow
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 2 Refineable Yes
Attack 205 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Hunter / Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the bow of an ancient hero handed down from a now-forgotten royal family.
Resonates with Hero's Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Increases damage of Arrow Storm by 25%.
Decreases Arrow Storm skill cooldown by 1 second.
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Refine Level +9:
Increases damage of Arrow Storm by additional 30%.
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases damage of Arrow Storm by additional 20%.
Increases damage of Sharp Shooting by 35%.
Increases Critical Damage by 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Bow
Attack: 205
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Ranger classes, Shadow Chaser classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bPow,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus2

23 bSkillCooldown,"RA_ARROWSTORM",-1000;

24 bonus2

25 bSkillAtk,"RA_ARROWSTORM",20;

26 if

27 (.@r

28 =9)

29 {

30 bonus

31 bDelayrate,-10;

32 bonus2

33 bSkillAtk,"RA_ARROWSTORM",30;

34 if

35 (.@r

36 =11)

37 {

38 bonus

39 bCritAtkRate,15;

40 bonus2

41 bSkillAtk,"SN_SHARPSHOOTING",35;

42 bonus2

43 bSkillAtk,"RA_ARROWSTORM",20;

44 }

45 }

46 }

47 if

48 (.@g

49 =

50 ENCHANTGRADE_D)

51 {

52 bonus

53 bAtkRate,3;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus

60 bLongAtkRate,15;

61 bonus

62 bPAtk,1;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus

69 bPAtk,2;

70 bonus

71 bPow,3;

72 }

73 }

74 }

75 bonus

76 bBaseAtk,15*(.@r/2);

77 bonus

78 bLongAtkRate,4*(.@r/3);

Equip Script None
Unequip Script None