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Flush Bolt Shooter Item ID# 700060 (F_Ein_BHBOW)

Item ID 700060 For Sale No
Identifier F_Ein_BHBOW Credit Price Not For Sale
Name Flush Bolt Shooter Type Weapon - Bow
NPC Buy 0 Weight 170
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 2 Refineable Yes
Attack 240 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Hunter
Equip Gender Both (Male and Female)
Trade restriction None
Description A Bolt Shooter enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +15%
Increases damage of Aimed Bolt and Gale Storm by 20%.
_______________________
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Increases damage of 00990Gale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Aimed Bolt and Gale Storm +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Aimed Bolt and Gale Storm +10%.
_______________________
Type: Bow
Attack: 240
Weight: 170
Weapon Level: 5
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Requirement:
Base Level 250
Windhawk
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,15;

9 bonus

10 bUnbreakableWeapon;

11 bonus2

12 bSkillAtk,"WH_GALESTORM",20;

13 bonus2

14 bSkillAtk,"RA_AIMEDBOLT",20;

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bVariableCastrate,-15;

21 bonus

22 bBaseAtk,90;

23 if

24 (.@r

25 =9)

26 {

27 bonus2

28 bAddSize,Size_All,20;

29 bonus2

30 bSkillAtk,"WH_GALESTORM",10;

31 bonus2

32 bSkillAtk,"RA_AIMEDBOLT",15;

33 bonus2

34 bSkillUseSP,"WH_GALESTORM",-20;

35 bonus2

36 bSkillUseSP,"RA_AIMEDBOLT",-20;

37 if

38 (.@r

39 =11)

40 {

41 bonus

42 bDelayrate,-15;

43 bonus2

44 bSkillAtk,"WH_GALESTORM",10;

45 bonus2

46 bSkillAtk,"RA_AIMEDBOLT",10;

47 bonus2

48 bSkillUseSP,"WH_GALESTORM",-20;

49 bonus2

50 bSkillUseSP,"RA_AIMEDBOLT",-20;

51 }

52 }

53 }

54 if

55 (.@g

56 =ENCHANTGRADE_D)

57 {

58 bonus

59 bPAtk,10;

60 if

61 (.@g

62 =ENCHANTGRADE_C)

63 {

64 bonus2

65 bSkillAtk,"WH_GALESTORM",10;

66 bonus2

67 bSkillAtk,"RA_AIMEDBOLT",10;

68 if

69 (.@g

70 =ENCHANTGRADE_B)

71 {

72 bonus2

73 bAddEle,Ele_All,10;

74 if

75 (.@g

76 =ENCHANTGRADE_A)

77 {

78 bonus2

79 bSkillAtk,"WH_GALESTORM",10;

80 bonus2

81 bSkillAtk,"RA_AIMEDBOLT",10;

82 }

83 }

84 }

85 }

Equip Script None
Unequip Script None