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Dark Angel Ray Bow Item ID# 700066 (Dark_Angel_Ray_Bow)

Item ID 700066 For Sale No
Identifier Dark_Angel_Ray_Bow Credit Price Not For Sale
Name Dark Angel Ray Bow Type Weapon - Bow
NPC Buy 0 Weight 150
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 2 Refineable Yes
Attack 280 Min Equip Level 215
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description A bow used by a fallen angel.
_______________________
ATK +5%, CON +2
Increases damage of Chain Reaction Shot by 5%.
_______________________
Refine Level +5:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +10:
Critical +10
_______________________
Refine Level +11:
Increases damage of Chain Reaction Shot by additional 5%.
Increases damage of Frenzy Shot by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Ranged Physical Damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
_______________________
Type: Bow
Attack: 280
Weight: 150
Weapon Level: 5
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Requirement:
Base Level 215
Abyss Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,5;

9 bonus

10 bCon,2;

11 bonus2

12 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5;

13 bonus2

14 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5;

15 if

16 (.@r

17 =5)

18 {

19 bonus2

20 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;

21 bonus2

22 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;

23 if

24 (.@r

25 =7)

26 {

27 bonus

28 bLongAtkRate,5;

29 if

30 (.@r

31 =9)

32 {

33 bonus2

34 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;

35 bonus2

36 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;

37 if

38 (.@r

39 =10)

40 {

41 bonus

42 bCritical,10;

43 if

44 (.@r

45 =11)

46 {

47 bonus2

48 bSkillAtk,"ABC_FRENZY_SHOT",15;

49 bonus2

50 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5;

51 bonus2

52 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5;

53 }

54 }

55 }

56 }

57 }

58 if

59 (.@g

60 =ENCHANTGRADE_D)

61 {

62 bonus

63 bLongAtkRate,10;

64 if

65 (.@g

66 =ENCHANTGRADE_C)

67 {

68 bonus2

69 bAddSize,Size_All,10;

70 if

71 (.@g

72 =ENCHANTGRADE_B)

73 {

74 bonus2

75 bAddRace,RC_All,10;

76 if

77 (.@g

78 =ENCHANTGRADE_A)

79 {

80 bonus2

81 bAddEle,Ele_All,10;

82 }

83 }

84 }

85 }

Equip Script None
Unequip Script None