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Dimensions Abyss Bow Item ID# 700092 (Dimen_ABC_Bow)

Item ID 700092 For Sale No
Identifier Dimen_ABC_Bow Credit Price Not For Sale
Name Dimensions Abyss Bow Type Weapon - Bow
NPC Buy 0 Weight 210
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 2 Refineable Yes
Attack 320 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description A bow imbued with rune magic.
_______________________
Critical +5
Increases damage of Frenzy Shot by 15%.
_______________________
For each 2 Refine Levels:
ATK +25
ATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Frenzy Shot by additional 5%.
_______________________
Refine Level +7:
Increases Critical Damage by 20%.
_______________________
Refine Level +9:
Critical +15
C.RATE +7
_______________________
Refine Level +11:
Increases damage of Frenzy Shot by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Abyss Chaser):
Increases damage of Chain Reaction Shot000000 by 45%.
Increases Ranged Physical Damage by 15%.

If the
Weapon and Headgear's Grade are A or higher:
Increases damage of Frenzy Shot and Chain Reaction Shot by additional (the sum of refine level)%.
Enables the use of Level 5 Rose Blossom.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Frenzy Shot +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
_______________________
Type: Bow
Attack: 320
Weight: 210
Weapon Level: 5
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Requirement:
Base Level 250
Abyss Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bCritical,5;

9 bonus2

10 bSkillAtk,"ABC_FRENZY_SHOT",15+5*(.@r/3);

11 bonus

12 bAtkRate,(.@r/2);

13 bonus

14 bBaseAtk,25*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bCritAtkRate,20;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bCRate,5;

27 bonus

28 bCritical,15;

29 if

30 (.@r

31 =11)

32 {

33 bonus2

34 bSkillAtk,"ABC_FRENZY_SHOT",15;

35 }

36 }

37 }

38 if

39 (.@g

40 =ENCHANTGRADE_D)

41 {

42 bonus

43 bPAtk,5;

44 if

45 (.@g

46 =ENCHANTGRADE_C)

47 {

48 bonus2

49 bSkillAtk,"ABC_FRENZY_SHOT",15;

50 if

51 (.@g

52 =ENCHANTGRADE_B)

53 {

54 bonus

55 bLongAtkRate,10;

56 if

57 (.@g

58 =ENCHANTGRADE_A)

59 {

60 bonus

61 bPAtk,3*(.@r/2);

62 }

63 }

64 }

65 }

Equip Script None
Unequip Script None