Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online Online: 39
Join to our Community

Beargun Crossbow Item ID# 700121 (Beargun_Crossbow)

Item ID 700121 For Sale No
Identifier Beargun_Crossbow Credit Price Not For Sale
Name Beargun Crossbow Type Weapon - Bow
NPC Buy 0 Weight 240
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 3 Refineable Yes
Attack 370 Min Equip Level 265
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A small pistol-shaped crossbow discovered in another dimension.
It comes with a small teddy bear attached to match its small size.
_______________________
Increases damage of Chasing Shot by 15%.
_______________________
For each 2 Refine Levels:
ATK +20, ATK +1%.
Increases damage of Chasing Shot by additional 4%.
_______________________
Refine Level +7:
Critical +15.
Increases damage of Chasing Shot by additional 20%.
_______________________
Refine Level +9:
C.RATE +7.
Increases Critical Damage by 15%.
_______________________
Refine Level +12:
Increases damage of Chasing Shot by additional 15%.
Casting Hit And Sliding grants additional effects for 30 seconds.
_______________________
[Additional Effects]
Ignores physical resistance of every race, except Players, by 15%.
C.RATE +12.

For each Refine Level:
Critical +3.
Increases Ranged Physical Damage by 5%.
Increases damage of Frenzy Shot by 3%.
_______________________
[Bonus by Grade]
[Grade D]: Variable Casting Time -10%, Damage of Chasing Shot +15%.
[Grade C]: Ranged Physical Damage +15%, Damage of Frenzy Shot +15%.
[Grade B]: Damage of Frenzy Shot +20%.
[Grade A]: P.ATK +15, Refine Level +12: Damage of Frenzy Shot +15%, Chasing Shot skill cooldown -0.3 seconds.
_______________________
Type: Bow
Attack: 370
Weight: 240
Weapon Level: 5
_______________________
Requirement:
Base Level 265
Abyss Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"ABC_CHASING_SHOT",15+4*(.@r/2);

9 bonus

10 bAtkRate,(.@r/2);

11 bonus

12 bBaseAtk,20*(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bCritical,15;

19 bonus2

20 bSkillAtk,"ABC_CHASING_SHOT",20;

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bCritAtkRate,15;

27 bonus

28 bCRate,7;

29 if

30 (.@r

31 =12)

32 {

33 bonus2

34 bSkillAtk,"ABC_CHASING_SHOT",15;

35 autobonus3

36 "{

37 .@r

38 =

39 getrefine();

40 bonus2

41 bIgnoreResRaceRate,RC_All,15;

42 bonus2

43 bIgnoreResRaceRate,RC_Player_Human,-15;

44 bonus2

45 bIgnoreResRaceRate,RC_Player_Doram,-15;

46 bonus

47 bCRate,12;

48 bonus

49 bLongAtkRate,5*.@r;

50 bonus

51 bCritical,3*.@r;

52 bonus2

53 bSkillAtk,\"ABC_FRENZY_SHOT\",3*.@r;

54 }",1000,30000,"ABC_HIT_AND_SLIDING";

55 }

56 }

57 }

58 if

59 (.@g

60 =ENCHANTGRADE_D)

61 {

62 bonus

63 bVariableCastrate,-10;

64 bonus2

65 bSkillAtk,"ABC_CHASING_SHOT",15;

66 if

67 (.@g

68 =ENCHANTGRADE_C)

69 {

70 bonus

71 bLongAtkRate,15;

72 bonus2

73 bSkillAtk,"ABC_FRENZY_SHOT",15;

74 if

75 (.@g

76 =ENCHANTGRADE_B)

77 {

78 bonus2

79 bSkillAtk,"ABC_FRENZY_SHOT",20;

80 if

81 (.@g

82 =ENCHANTGRADE_A)

83 {

84 bonus

85 bPAtk,15;

86 if

87 (.@r

88 =12)

89 {

90 bonus2

91 bSkillCooldown,"ABC_CHASING_SHOT",-300;

92 bonus2

93 bSkillAtk,"ABC_FRENZY_SHOT",15;

94 }

95 }

96 }

97 }

98 }

Equip Script None
Unequip Script None