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| Item ID | 800008 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | DF_B_Revolver | Credit Price | Not For Sale | |
| Name | Desperado Fire Booster Revolver | Type | Weapon - Revolver | |
| NPC Buy | 0 | Weight | ||
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 7 | Defense | 0 | |
| Slots | 0 | Refineable | No | |
| Attack | 220 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Gunslinger / Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A revolver designed to help adventurers grow. _______________________ Cannot be refined normally. _______________________ ATK +2% _______________________ For each Refine Level: ATK +3 _______________________ For each 15 Base Level: ATK +3 (Applies up to Base Level 195) _______________________ Refine Level +7: For each Level of Chain Action: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 10%. Increases damage of Desperado and Fire Dance by 25%. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. Increases Physical Damage against enemies of every size by 15%. _______________________ Refine Level +13: Increases damage of Desperado and Fire Dance by additional 15%. _______________________ Type: Revolver Attack: 220 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Gunslinger classes |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bAtkRate,2; 6 bonus 7 bBaseAtk,3*.@r; 8 bonus 9 bBaseAtk,3*(min(BaseLevel,195)/15); 10 if 11 (.@r 12 =7) 13 { 14 bonus 15 bLongAtkRate,getskilllv("GS_CHAINACTION"); 16 if 17 (.@r 18 =9) 19 { 20 bonus 21 bLongAtkRate,10; 22 bonus2 23 bSkillAtk,"GS_DESPERADO",25; 24 bonus2 25 bSkillAtk,"RL_FIREDANCE",25; 26 if 27 (.@r 28 =11) 29 { 30 bonus2 31 bAddSize,Size_All,15; 32 bonus 33 bDelayrate,-15; 34 if 35 (.@r 36 =13) 37 { 38 bonus2 39 bSkillAtk,"GS_DESPERADO",15; 40 bonus2 41 bSkillAtk,"RL_FIREDANCE",15; 42 } 43 } 44 } 45 } |
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| Equip Script | None | |||
| Unequip Script | None | |||