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Poenitentia Foramen Item ID# 800011 (Poenitentia_Foramen)

Item ID 800011 For Sale No
Identifier Poenitentia_Foramen Credit Price Not For Sale
Name Poenitentia Foramen Type Weapon - Revolver
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 7 Defense 0
Slots 2 Refineable Yes
Attack 220 Min Equip Level 230
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Description A pistol containing the pain of bereavement.
_______________________
ATK +10%
_______________________
Increases damage of Only One Bullet and Magazine for One by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Fire Dance by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Only One Bullet and Magazine for One +5%.
[Grade C]: Damage of Only One Bullet and Magazine for One +3%, P.ATK +1.
[Grade B]: Damage of Only One Bullet and Magazine for One +12%, CON +1.
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Type: Revolver
Attack: 220
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 230
Night Watch
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,10;

9 bonus2

10 bSkillAtk,"NW_ONLY_ONE_BULLET",10;

11 bonus2

12 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;

13 bonus2

14 bSkillAtk,"RL_FIREDANCE",3*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bLongAtkRate,10;

21 if

22 (.@r

23 =9)

24 {

25 bonus2

26 bSkillAtk,"RL_FIREDANCE",25;

27 if

28 (.@r

29 =11)

30 {

31 bonus2

32 bAddSize,Size_All,15;

33 }

34 }

35 }

36 if

37 (.@g

38 =

39 ENCHANTGRADE_D)

40 {

41 bonus2

42 bSkillAtk,"NW_ONLY_ONE_BULLET",5;

43 bonus2

44 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;

45 if

46 (.@g

47 =

48 ENCHANTGRADE_C)

49 {

50 bonus

51 bPAtk,1;

52 bonus2

53 bSkillAtk,"NW_ONLY_ONE_BULLET",3;

54 bonus2

55 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3;

56 if

57 (.@g

58 =

59 ENCHANTGRADE_B)

60 {

61 bonus

62 bCon,1;

63 bonus2

64 bSkillAtk,"NW_ONLY_ONE_BULLET",5;

65 bonus2

66 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;

67 }

68 }

69 }

Equip Script None
Unequip Script None