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Poenitentia Penet Item ID# 810007 (Poenitentia_Penet)

Item ID 810007 For Sale No
Identifier Poenitentia_Penet Credit Price Not For Sale
Name Poenitentia Penet Type Weapon - Rifle
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 9 Defense 0
Slots 2 Refineable Yes
Attack 270 Min Equip Level 230
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Description A rifle containing the pain of bereavement.
_______________________
ATK +10%
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Increases damage of Only One Bullet and Spiral Shooting by 10%.
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For each 2 Refine Levels:
Increases damage of Hammer of God by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Hammer of God by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Hammer of God skill cooldown by 8 seconds.
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[Bonus by Grade]
[Grade D]: Damage of Only One Bullet and Spiral Shooting +5%.
[Grade C]: Damage of Only One Bullet and Spiral Shooting +3%, P.ATK +1.
[Grade B]: Damage of Only One Bullet and Spiral Shooting +5%, CON +1.
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Type: Rifle
Attack: 270
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 230
Night Watch
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,10;

9 bonus2

10 bSkillAtk,"NW_SPIRAL_SHOOTING",10;

11 bonus2

12 bSkillAtk,"NW_ONLY_ONE_BULLET",10;

13 bonus2

14 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus

20 bAspdRate,10;

21 if

22 (.@r

23 =9)

24 {

25 bonus2

26 bSkillAtk,"RL_HAMMER_OF_GOD",25;

27 if

28 (.@r

29 =11)

30 {

31 bonus2

32 bAddSize,Size_All,15;

33 bonus2

34 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000;

35 }

36 }

37 }

38 if

39 (.@g

40 =

41 ENCHANTGRADE_D)

42 {

43 bonus2

44 bSkillAtk,"NW_SPIRAL_SHOOTING",5;

45 bonus2

46 bSkillAtk,"NW_ONLY_ONE_BULLET",5;

47 if

48 (.@g

49 =

50 ENCHANTGRADE_C)

51 {

52 bonus

53 bPAtk,1;

54 bonus2

55 bSkillAtk,"NW_SPIRAL_SHOOTING",3;

56 bonus2

57 bSkillAtk,"NW_ONLY_ONE_BULLET",3;

58 if

59 (.@g

60 =

61 ENCHANTGRADE_B)

62 {

63 bonus

64 bCon,1;

65 bonus2

66 bSkillAtk,"NW_SPIRAL_SHOOTING",5;

67 bonus2

68 bSkillAtk,"NW_ONLY_ONE_BULLET",5;

69 }

70 }

71 }

Equip Script None
Unequip Script None