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| Item ID | 810026 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Screaming_Rifle | Credit Price | Not For Sale | |
| Name | Screaming Rifle | Type | Weapon - Rifle | |
| NPC Buy | 0 | Weight | 220 | |
| NPC Sell | 0 | Weapon Level | 5 | |
| Range | 9 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 265 | Min Equip Level | 215 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A rifle that is said to make you hear screams from the accumulated resentment. _______________________ ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. _______________________ Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. _______________________ Refine Level +10: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. _______________________ [Bonus by Grade] [Grade D]: Ranged Physical Damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Rifle Attack: 265 Weight: 220 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bAtkRate,5; 9 bonus 10 bCon,2; 11 bonus2 12 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; 13 if 14 (.@r 15 =5) 16 { 17 bonus2 18 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; 19 if 20 (.@r 21 =7) 22 { 23 bonus 24 bLongAtkRate,5; 25 if 26 (.@r 27 =9) 28 { 29 bonus2 30 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; 31 if 32 (.@r 33 =10) 34 { 35 bonus 36 bAspdRate,10; 37 if 38 (.@r 39 =11) 40 { 41 bonus2 42 bSkillAtk,"NW_GRENADES_DROPPING",15; 43 bonus2 44 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; 45 } 46 } 47 } 48 } 49 } 50 if 51 (.@g 52 =ENCHANTGRADE_D) 53 { 54 bonus 55 bLongAtkRate,10; 56 if 57 (.@g 58 =ENCHANTGRADE_C) 59 { 60 bonus2 61 bAddSize,Size_All,10; 62 if 63 (.@g 64 =ENCHANTGRADE_B) 65 { 66 bonus2 67 bAddRace,RC_All,10; 68 if 69 (.@g 70 =ENCHANTGRADE_A) 71 { 72 bonus2 73 bAddEle,Ele_All,10; 74 } 75 } 76 } 77 } |
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| Equip Script | None | |||
| Unequip Script | None | |||