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| Item ID | 810049 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Frontier_NW_Rifle | Credit Price | Not For Sale | |
| Name | Frontier Knight Rifle | Type | Weapon - Rifle | |
| NPC Buy | 0 | Weight | 260 | |
| NPC Sell | 0 | Weapon Level | 5 | |
| Range | 9 | Defense | 0 | |
| Slots | 3 | Refineable | Yes | |
| Attack | 370 | Min Equip Level | 265 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | Third | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A rifle fully modified with sufficient dimensional magic. _______________________ Critical +5. _______________________ Increases damage of Wild Shot by 5%. _______________________ For each 2 Refine Levels: ATK +25, ATK +1%. _______________________ For each 3 Refine Levels: Increases damage of Wild Shot by additional 5%. _______________________ Refine Level +9: Critical +15, C.RATE +5. _______________________ Refine Level +11: Increases damage of Wild Shot by additional 15%. _______________________ Refine Level +12: Increases damage of Wild Shot by additional 20%. Increases damage of Spiral Shooting by 25%. _______________________ When equipped with Frontier Rune Crown(Night Watch): Increases damage of Spiral Shooting by additional 25%. Increases Critical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Critical +5, P.ATK +5. [Grade C]: Damage of Wild Shot +15%. [Grade B]: Ranged Physical Damage +15%. [Grade A]: P.ATK +3 per 2 Refine Levels. _______________________ Type: Rifle Attack: 370 Weight: 260 Weapon Level: 5 _______________________ Requirement: Base Level 265 Night Watch |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bCritical,5; 9 bonus2 10 bSkillAtk,"NW_WILD_SHOT",5+5*(.@r/3); 11 bonus 12 bAtkRate,(.@r/2); 13 bonus 14 bBaseAtk,25*(.@r/2); 15 if 16 (.@r 17 =9) 18 { 19 bonus 20 bCRate,5; 21 bonus 22 bCritical,15; 23 if 24 (.@r 25 =11) 26 { 27 bonus2 28 bSkillAtk,"NW_WILD_SHOT",15; 29 if 30 (.@r 31 =12) 32 { 33 bonus2 34 bSkillAtk,"NW_WILD_SHOT",20; 35 bonus2 36 bSkillAtk,"NW_SPIRAL_SHOOTING",25; 37 } 38 } 39 } 40 if 41 (.@g 42 =ENCHANTGRADE_D) 43 { 44 bonus 45 bPAtk,5; 46 bonus 47 bCritical,5; 48 if 49 (.@g 50 =ENCHANTGRADE_C) 51 { 52 bonus2 53 bSkillAtk,"NW_WILD_SHOT",15; 54 if 55 (.@g 56 =ENCHANTGRADE_B) 57 { 58 bonus 59 bLongAtkRate,15; 60 if 61 (.@g 62 =ENCHANTGRADE_A) 63 { 64 bonus 65 bPAtk,3*(.@r/2); 66 } 67 } 68 } 69 } |
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| Equip Script | None | |||
| Unequip Script | None | |||