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| Item ID | 830007 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | FR_B_Gatling | Credit Price | Not For Sale | |
| Name | Fire Round Booster Gatling Gun | Type | Weapon - Gatling Gun | |
| NPC Buy | 0 | Weight | ||
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 9 | Defense | 0 | |
| Slots | 0 | Refineable | No | |
| Attack | 220 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Gunslinger / Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A gatling gun designed to help adventurers grow. _______________________ Cannot be refined normally. _______________________ ATK +2% _______________________ For each Refine Level: ATK +3 _______________________ For each 15 Base Level: ATK +3 (Applies up to Base Level 195) _______________________ Refine Level +7: For each Level of Single Action: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Fire Rain skill cooldown by 1 second. Increases Ranged Physical Damage by additional 10%. Increases damage of Fire Rain and Round Trip by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 10%. Increases Physical Damage against enemies of every size by 15%. _______________________ Refine Level +13: Increases damage of Fire Rain and Round Trip by additional 15%. _______________________ Type: Gatling Gun Attack: 220 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Gunslinger classes |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bAtkRate,2; 6 bonus 7 bBaseAtk,3*.@r; 8 bonus 9 bBaseAtk,3*(min(BaseLevel,195)/15); 10 if 11 (.@r 12 =7) 13 { 14 bonus 15 bLongAtkRate,getskilllv("GS_SINGLEACTION"); 16 if 17 (.@r 18 =9) 19 { 20 bonus 21 bLongAtkRate,10; 22 bonus2 23 bSkillCooldown,"RL_FIRE_RAIN",-1000; 24 bonus2 25 bSkillAtk,"RL_R_TRIP",25; 26 bonus2 27 bSkillAtk,"RL_FIRE_RAIN",25; 28 if 29 (.@r 30 =11) 31 { 32 bonus2 33 bAddSize,Size_All,15; 34 bonus 35 bLongAtkRate,10; 36 if 37 (.@r 38 =13) 39 { 40 bonus2 41 bSkillAtk,"RL_R_TRIP",15; 42 bonus2 43 bSkillAtk,"RL_FIRE_RAIN",15; 44 } 45 } 46 } 47 } |
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| Equip Script | None | |||
| Unequip Script | None | |||