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Dimensions Night Launcher Item ID# 840032 (Dimen_NW_Launcher)

Item ID 840032 For Sale No
Identifier Dimen_NW_Launcher Credit Price Not For Sale
Name Dimensions Night Launcher Type Weapon - Grenade Launcher
NPC Buy 0 Weight 280
NPC Sell 0 Weapon Level 5
Range 9 Defense 0
Slots 2 Refineable Yes
Attack 360 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Description A grenade launcher imbued with rune magic.
_______________________
ATK +3%
Increases damage of Wild Fire by 15%.
_______________________
For each 2 Refine Levels:
ATK +25
ATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Wild Fire by additional 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 25%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 15%.
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When equipped with Time Dimensions Rune Crown (Night Watch):
Increases damage of Spiral Shooting by 45%.
Increases Ranged Physical Damage by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Wild Fire by additional (the sum of refine level)%.

Casting Wild Fire has a chance to auto cast Level 1 Spiral Shooting.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Wild Fire +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Rifle
Attack: 360
Weight: 280
Weapon Level: 5
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Requirement:
Base Level 250
Night Watch
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"NW_WILD_FIRE",15+5*(.@r/3);

11 bonus

12 bBaseAtk,25*(.@r/2);

13 if

14 (.@r

15 =7)

16 {

17 bonus

18 bLongAtkRate,25;

19 if

20 (.@r

21 =9)

22 {

23 bonus

24 bDelayrate,-10;

25 bonus

26 bPAtk,7;

27 if

28 (.@r

29 =11)

30 {

31 bonus2

32 bSkillAtk,"NW_WILD_FIRE",15;

33 }

34 }

35 }

36 if

37 (.@g

38 =ENCHANTGRADE_D)

39 {

40 bonus

41 bPAtk,5;

42 if

43 (.@g

44 =ENCHANTGRADE_C)

45 {

46 bonus2

47 bSkillAtk,"NW_WILD_FIRE",15;

48 if

49 (.@g

50 =ENCHANTGRADE_B)

51 {

52 bonus

53 bLongAtkRate,10;

54 if

55 (.@g

56 =ENCHANTGRADE_A)

57 {

58 bonus

59 bPAtk,3*(.@r/2);

60 }

61 }

62 }

63 }

Equip Script None
Unequip Script None