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Agent Launcher Item ID# 840039 (Agent_Launcher)

Item ID 840039 For Sale No
Identifier Agent_Launcher Credit Price Not For Sale
Name Agent Launcher Type Weapon - Grenade Launcher
NPC Buy 0 Weight 320
NPC Sell 0 Weapon Level 5
Range 9 Defense 0
Slots 3 Refineable Yes
Attack 420 Min Equip Level 265
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper Third
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A grenade launcher for base neutralization agents, specialized in long-range barrages, used in any dimension.
_______________________
Increases damage of Midnight Fallen by 20%.
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For each 3 Refine Levels:
ATK +25, ATK +1%.
Increases damage of Midnight Fallen by additional 5%.
_______________________
Refine Level +7:
Increases damage of Midnight Fallen by additional 15%.
_______________________
Refine Level +9:
P.ATK +7.
Increases Normal Physical Damage by 15%.
_______________________
Refine Level +12:
Increases damage of Midnight Fallen by additional 15%.

If the Weapon's Grade are A or higher:
When Wild Fire Level 5 or higher is learned:
Casting Hidden Card grants additional effects for 150 seconds.
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[Additional Effects]
Increases Normal Physical Damage by additional 15%.
When casting Spiral Shooting, it auto-casts Level 5 Wild Fire.

For each Refine Level:
Increases damage of Spiral Shooting and Wild Fire by additional 5%.
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[Bonus by Grade]
[Grade D]: Variable Casting Time -10%.
[Grade C]: Ranged Physical Damage +15%, Normal Physical Damage +10%.
[Grade B]: Variable Casting Time -5%, Damage of Midnight Fallen +10%.
[Grade A]: P.ATK +15, Refine Level +12: Midnight Fallen skill cooldown -0.2 seconds.
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Type: Grenade Launcher
Attack: 420
Weight: 320
Weapon Level: 5
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Requirement:
Base Level 265
Night Watch
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"NW_MIDNIGHT_FALLEN",20+5*(.@r/3);

9 bonus

10 bAtkRate,(.@r/3);

11 bonus

12 bBaseAtk,25*(.@r/3);

13 if

14 (.@r

15 =7)

16 {

17 bonus2

18 bSkillAtk,"NW_MIDNIGHT_FALLEN",15;

19 if

20 (.@r

21 =9)

22 {

23 bonus

24 bNonCritAtkRate,15;

25 bonus

26 bPAtk,7;

27 if

28 (.@r

29 =12)

30 {

31 bonus2

32 bSkillAtk,"NW_MIDNIGHT_FALLEN",15;

33 if

34 (.@g

35 =ENCHANTGRADE_A)

36 {

37 if

38 (getskilllv("NW_WILD_FIRE")

39 =5)

40 {

41 autobonus3

42 "{

43 .@r

44 =

45 getrefine();

46 bonus

47 bNonCritAtkRate,15;

48 bonus4

49 bAutoSpellOnSkill,\"NW_SPIRAL_SHOOTING\",\"NW_WILD_FIRE\",5,1000;

50 bonus2

51 bSkillAtk,\"NW_SPIRAL_SHOOTING\",5*.@r;

52 bonus2

53 bSkillAtk,\"NW_WILD_FIRE\",5*.@r;

54 }",1000,150000,"NW_HIDDEN_CARD";

55 }

56 }

57 }

58 }

59 }

60 if

61 (.@g

62 =ENCHANTGRADE_D)

63 {

64 bonus

65 bVariableCastrate,-10;

66 if

67 (.@g

68 =ENCHANTGRADE_C)

69 {

70 bonus

71 bNonCritAtkRate,10;

72 bonus

73 bLongAtkRate,15;

74 if

75 (.@g

76 =ENCHANTGRADE_B)

77 {

78 bonus

79 bVariableCastrate,-5;

80 bonus2

81 bSkillAtk,"NW_MIDNIGHT_FALLEN",10;

82 if

83 (.@g

84 =ENCHANTGRADE_A)

85 {

86 bonus

87 bPAtk,15;

88 if

89 (.@r

90 =12)

91 {

92 bonus2

93 bSkillCooldown,"NW_MIDNIGHT_FALLEN",-200;

94 }

95 }

96 }

97 }

98 }

Equip Script None
Unequip Script None